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Stephen Gillespie

Stephen Gillespie

The Anarchic Realisation of Self in Tetsuo: The Iron Man

The Anarchic Realisation of Self in Tetsuo: The Iron Man

The mechanisation of work is presented as an extreme metaphor of the mechanisation of self, lost in a seductive moray of the industrial. Each machine is taken into the self, every new implement morphing your physical identity.
Stephen Gillespie Apr 7, 2025
A Game About Digging a Hole (PC): A Review About a Video Game

A Game About Digging a Hole (PC): A Review About a Video Game

You can just dig. Forget the sandbox, this is a mudbox: a limited environment but one that offers impressive freedom in specific restraints. It is an exercise in pure game mechanics where you have one key verb and you execute it.
Stephen Gillespie Apr 5, 2025
Monster Hunter Wilds (Series X): Refining the Kill at the Expense of the Hunt

Monster Hunter Wilds (Series X): Refining the Kill at the Expense of the Hunt

2018's Monster Hunter: World felt like a realisation moment for the franchise. Though it streamlined certain elements, and while I'd personally still take the Monster Hunter 4: Ultimate over it, the execution cemented it as a real step forwards. The base structure of Monster Hunter, still
Stephen Gillespie Mar 24, 2025
Caught by the Tides: The Ebb and Flow of Time

Caught by the Tides: The Ebb and Flow of Time

Caught by the Tides is like nothing you’ve seen. On paper, there’s similarity, after all it is a yearning love story told over a long period of time. This kind of story, of the arc of a relationship positioned over a backdrop of social change, is hardly original.
Stephen Gillespie Mar 3, 2025

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